Match history
Pyke champion portrait

Pyke

Defeat

Ranked Solo/Duo · 13 days ago

46:30Live Riot data

16 / 16 / 14

K / D / A

53.6%

Kill participation

514.7

Damage / min

18,007g

387.2 gold / min

200

98 placed · 28 cleared

53

1.1 CS / min

Objective control

Blue side

4

Dragons

3

Baron

9

Towers

1

Inhibitors

1

Herald

Red side

2

Dragons

0

Baron

8

Towers

1

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Lux+823 gold / -9 CS

Difference from the opponent Riot assigned to your role.

15. minute · Lux+63 gold / -14 CS

Difference from the opponent Riot assigned to your role.

20. minute · Lux+333 gold / -19 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +63 gold and -14 CS versus Lux.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

16 recorded deaths; first at 0:46.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

98 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.04,5029,00413,50518,0070:0011:3723:1534:5246:30
Pyke: 18,007

Events and purchases

Kill · Jhin → Pyke
Kill · Jhin → Syndra
Kill · Hwei → Fizz
Kill · Hecarim → Vi
Kill · Pantheon → Olaf
Kill · Olaf → Pantheon
Kill · Pyke → Lux
Kill · Jhin → Syndra
Kill · Pyke → Jhin
Kill · Hecarim → Olaf
Kill · Hecarim → Lux
Kill · Vi → Hecarim
Kill · Fizz → Pyke
Kill · Fizz → Syndra
Kill · Pantheon → Olaf
Kill · Hwei → Fizz
Objective · Vi · Hextech Dragon
Kill · Pyke → Vi
Kill · Hwei → Lux
Kill · Fizz → Hecarim
Kill · Jhin → Pyke
Kill · Fizz → Hwei
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Objective · Hecarim · Void Grub
Kill · Olaf → Hecarim
Kill · Fizz → Pantheon
Kill · Fizz → Hecarim
Kill · Jhin → Syndra
Kill · Pyke → Olaf
Kill · Lux → Pantheon
Kill · Fizz → Pyke
Kill · Fizz → Pyke
Building destroyed · Jhin · Outer turret
Objective · Vi · Ocean Dragon
Kill · Fizz → Pantheon
Kill · Fizz → Pyke
Kill · Hwei → Fizz
Kill · Jhin → Syndra
Kill · Hwei → Vi
Kill · Lux → Hwei
Kill · Pyke → Olaf
Kill · Pantheon → Jhin
Kill · Lux → Pyke
Kill · Fizz → Hecarim
Building destroyed · Pantheon · Outer turret
Kill · Pyke → Fizz
Objective · Vi · Rift Herald
Building destroyed · Vi · Outer turret
Kill · Vi → Pantheon

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
60 / 56 / 87100,596g · 232,427 damage
PlayerKDA · KPDamageGold · CSItems
Olaf champion portrait

Tay#Бia

Olaf · Top

3 / 11 / 12

25% KP

31,826

13.7% share

17,333g

314 CS · 6.8/m

Vi champion portrait

noobao9000#NOOB

Vi · Jungle

9 / 12 / 17

43.3% KP

37,908

16.3% share

20,778g

330 CS · 7.1/m

Fizz champion portrait

haxixe abuser#anna

Fizz · Mid

31 / 13 / 6

61.7% KP

67,498

29% share

22,394g

190 CS · 4.1/m

Jhin champion portrait

cook cat#321

Jhin · ADC

9 / 10 / 24

55% KP

55,859

24% share

23,376g

359 CS · 7.7/m

Lux champion portrait

Pansinho#BrLux

Lux · Support

8 / 10 / 28

60% KP

39,336

16.9% share

16,715g

71 CS · 1.5/m

Red side

Defeat
56 / 60 / 102104,198g · 202,921 damage
PlayerKDA · KPDamageGold · CSItems
Pantheon champion portrait

zenzenzen#s w

Pantheon · Top

8 / 12 / 19

48.2% KP

55,242

27.2% share

18,714g

249 CS · 5.4/m

Hecarim champion portrait

nullthxughts#br1

Hecarim · Jungle

14 / 10 / 20

60.7% KP

51,686

25.5% share

24,339g

394 CS · 8.5/m

Hwei champion portrait

ariziinho#Hwei

Hwei · Mid

13 / 5 / 26

69.6% KP

40,744

20.1% share

21,450g

311 CS · 6.7/m

Syndra champion portrait

Derickszz#mid

Syndra · ADC

5 / 17 / 23

50% KP

31,316

15.4% share

21,688g

310 CS · 6.7/m

Pyke champion portrait

Kojima#ゲツヨウビ

Pyke · Support

16 / 16 / 14

53.6% KP

23,933

11.8% share

18,007g

53 CS · 1.1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Defeat — Kojima#ゲツヨウビ | MacroDiff