Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 8 days ago
0 / 10 / 31
K / D / A
55.4%
Kill participation
454.1
Damage / min
11,268g
299.2 gold / min
125
61 placed · 10 cleared
31
0.8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOrimeda#bzrr
Locke · Top
9 / 12 / 11
35.7% KP
29,473
13.1% share
16,974g
255 CS · 6.8/m
ONE TRUE KING#shin
Rengar · Jungle
22 / 9 / 14
64.3% KP
58,987
26.2% share
21,215g
287 CS · 7.6/m
KIKUROKAMI#8900
Vex · Mid
12 / 9 / 11
41.1% KP
45,742
20.3% share
15,843g
227 CS · 6/m
Knight#0363
Sivir · ADC
13 / 7 / 17
53.6% KP
73,713
32.8% share
22,359g
379 CS · 10.1/m
Kojima#ゲツヨウビ
Karma · Support
0 / 10 / 31
55.4% KP
17,106
7.6% share
11,268g
31 CS · 0.8/m
Red side
DefeatOdysseus#Tróia
Ornn · Top
6 / 7 / 15
44.7% KP
31,653
18.6% share
14,567g
252 CS · 6.7/m
juny#misa
Bel'Veth · Jungle
23 / 8 / 8
66% KP
61,740
36.3% share
25,422g
231 CS · 6.1/m
IreliaRisadinhas#Tales
Zed · Mid
7 / 19 / 4
23.4% KP
26,481
15.6% share
14,292g
133 CS · 3.5/m
love story#qer
Lux · ADC
11 / 8 / 11
46.8% KP
31,156
18.3% share
18,052g
261 CS · 6.9/m
DGzin#br1
Blitzcrank · Support
0 / 14 / 29
61.7% KP
19,096
11.2% share
11,436g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
