Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 7 days ago
9 / 7 / 16
K / D / A
53.2%
Kill participation
884.8
Damage / min
15,972g
511.4 gold / min
45
9 placed · 9 cleared
221
7.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPIJACK#GOD
Mordekaiser · Top
9 / 10 / 5
29.2% KP
26,532
19% share
13,478g
201 CS · 6.4/m
Ricardo#058
Vi · Jungle
15 / 11 / 12
56.3% KP
28,010
20.1% share
17,337g
218 CS · 7/m
PERFECTSUPERSTAR#123
Akali · Mid
18 / 7 / 10
58.3% KP
40,011
28.7% share
17,689g
248 CS · 7.9/m
sant#0803
Caitlyn · ADC
5 / 10 / 14
39.6% KP
27,289
19.6% share
13,263g
218 CS · 7/m
Manel1#br1
Bard · Support
1 / 9 / 23
50% KP
17,514
12.6% share
10,347g
25 CS · 0.8/m
Red side
DefeatVeradux#Shen
Shen · Top
10 / 9 / 13
48.9% KP
28,114
17.8% share
12,852g
167 CS · 5.3/m
iRathu#RISEN
Taliyah · Jungle
7 / 10 / 19
55.3% KP
30,858
19.6% share
14,870g
163 CS · 5.2/m
Unlimited Swords#br1
Yone · Mid
12 / 9 / 15
57.4% KP
45,858
29.1% share
14,520g
210 CS · 6.7/m
Kojima#ゲツヨウビ
Jhin · ADC
9 / 7 / 16
53.2% KP
27,634
17.5% share
15,972g
221 CS · 7.1/m
Terra#4761
Pantheon · Support
9 / 13 / 15
51.1% KP
25,146
16% share
11,163g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
