Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Ranked Solo/Duo · 5 days ago
3 / 8 / 4
K / D / A
63.6%
Kill participation
549.4
Damage / min
9,833g
462.7 gold / min
26
10 placed · 5 cleared
169
8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRobo#ROBS
Syndra · Top
0 / 6 / 0
0% KP
9,867
20.4% share
6,656g
180 CS · 8.5/m
SuperCleber#Super
Skarner · Jungle
4 / 4 / 1
45.5% KP
8,872
18.3% share
8,429g
132 CS · 6.2/m
gurincriveI#br1
Galio · Mid
1 / 8 / 2
27.3% KP
10,668
22% share
7,203g
167 CS · 7.9/m
Kojima#ゲツヨウビ
Aphelios · ADC
3 / 8 / 4
63.6% KP
11,674
24.1% share
9,833g
169 CS · 8/m
inori#lrsz
Sona · Support
3 / 6 / 5
72.7% KP
7,322
15.1% share
6,480g
27 CS · 1.3/m
Red side
VictoryZayco#Zayco
Yone · Top
6 / 3 / 1
21.9% KP
20,461
27.1% share
9,827g
190 CS · 8.9/m
ichigo ichie#0208
Rek'Sai · Jungle
5 / 1 / 11
50% KP
12,336
16.4% share
10,800g
158 CS · 7.4/m
Korantemaa#dioge
LeBlanc · Mid
11 / 2 / 4
46.9% KP
25,572
33.9% share
10,931g
172 CS · 8.1/m
too sharp 4u#r10
Kalista · ADC
8 / 3 / 3
34.4% KP
10,710
14.2% share
12,607g
219 CS · 10.3/m
UXXXXXXXXXXXXXXX#1402
Nautilus · Support
2 / 2 / 12
43.8% KP
6,357
8.4% share
7,038g
31 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
