Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 4 days ago
12 / 1 / 7
K / D / A
65.5%
Kill participation
1,702.4
Damage / min
16,012g
743 gold / min
32
8 placed · 9 cleared
234
10.9 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfight70345#noob
Dr. Mundo · Top
2 / 2 / 5
24.1% KP
14,784
16.8% share
8,269g
158 CS · 7.3/m
ONE TRUE KING#shin
Kindred · Jungle
6 / 4 / 6
41.4% KP
12,973
14.7% share
10,246g
160 CS · 7.4/m
Yamorim#YM7
LeBlanc · Mid
6 / 1 / 9
51.7% KP
17,644
20% share
8,843g
130 CS · 6/m
Kojima#ゲツヨウビ
Jinx · ADC
12 / 1 / 7
65.5% KP
36,687
41.7% share
16,012g
234 CS · 10.9/m
RedBert#BR1
Thresh · Support
3 / 2 / 18
72.4% KP
5,984
6.8% share
7,962g
17 CS · 0.8/m
Red side
DefeatThurpoppy#Poppy
Poppy · Top
2 / 5 / 2
40% KP
19,273
30.1% share
7,004g
125 CS · 5.8/m
gurincriveI#br1
Naafiri · Jungle
4 / 5 / 3
70% KP
15,407
24.1% share
9,407g
141 CS · 6.5/m
winwinwin#KR07
Cassiopeia · Mid
2 / 5 / 4
60% KP
14,596
22.8% share
9,056g
203 CS · 9.4/m
qzwq#sleep
Zeri · ADC
1 / 8 / 1
20% KP
9,243
14.5% share
7,304g
165 CS · 7.7/m
MURILAOSMASH#111
Yuumi · Support
1 / 6 / 5
60% KP
5,426
8.5% share
5,910g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
