Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 3 days ago
3 / 5 / 8
K / D / A
73.3%
Kill participation
662.5
Damage / min
13,394g
526.3 gold / min
33
12 placed · 5 cleared
266
10.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAmenity#001
Jax · Top
2 / 11 / 3
33.3% KP
15,198
20.5% share
8,271g
155 CS · 6.1/m
TTVNehemmiahlol#Stoic
Wukong · Jungle
6 / 6 / 2
53.3% KP
14,912
20.1% share
10,962g
193 CS · 7.6/m
Ceratocone#Lente
Hwei · Mid
3 / 8 / 2
33.3% KP
17,849
24.1% share
9,182g
180 CS · 7.1/m
Kojima#ゲツヨウビ
Sivir · ADC
3 / 5 / 8
73.3% KP
16,860
22.8% share
13,394g
266 CS · 10.5/m
Jjon#BR1
Bard · Support
1 / 7 / 7
53.3% KP
9,238
12.5% share
6,645g
15 CS · 0.6/m
Red side
Victory孫悟空#Son59
Malphite · Top
4 / 2 / 14
48.6% KP
30,789
27% share
10,201g
171 CS · 6.7/m
adrian#vvi2
Kindred · Jungle
8 / 4 / 11
51.4% KP
23,476
20.6% share
12,600g
174 CS · 6.8/m
PERFECTSUPERSTAR#123
Locke · Mid
22 / 2 / 6
75.7% KP
38,469
33.7% share
15,298g
193 CS · 7.6/m
Rise#lol1
Zeri · ADC
3 / 4 / 7
27% KP
12,169
10.7% share
11,513g
214 CS · 8.4/m
kaiks#kaiks
Yuumi · Support
0 / 3 / 28
75.7% KP
9,296
8.1% share
8,085g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
