Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 181 days ago
15 / 3 / 8
K / D / A
67.6%
Kill participation
1,367.3
Damage / min
15,262g
634.6 gold / min
25
6 placed · 0 cleared
221
9.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLouis Litt#EUW2
Camille · Top
8 / 4 / 9
50% KP
17,068
18% share
11,281g
168 CS · 7/m
asfdwrqe#CN1
Jarvan IV · Jungle
15 / 3 / 8
67.6% KP
32,884
34.7% share
15,262g
221 CS · 9.2/m
Briartender#Bite
LeBlanc · Mid
4 / 6 / 4
23.5% KP
11,077
11.7% share
8,456g
131 CS · 5.4/m
qid1#EUW
Draven · ADC
6 / 6 / 2
23.5% KP
26,395
27.9% share
13,314g
189 CS · 7.9/m
bored#004
Nami · Support
1 / 2 / 13
41.2% KP
7,297
7.7% share
7,812g
21 CS · 0.9/m
Red side
DefeatOrdulops07#EUW
Kennen · Top
5 / 8 / 2
35% KP
20,184
28% share
10,757g
183 CS · 7.6/m
onemorewin#win
Kayn · Jungle
6 / 6 / 3
45% KP
13,338
18.5% share
10,108g
155 CS · 6.4/m
JonJones#Goa
Naafiri · Mid
6 / 6 / 1
35% KP
20,394
28.3% share
10,932g
189 CS · 7.9/m
Smileee Detru3#EUW
Kai'Sa · ADC
3 / 9 / 4
35% KP
13,006
18% share
10,175g
165 CS · 6.9/m
Actioner#Alex
Braum · Support
0 / 5 / 7
35% KP
5,262
7.3% share
5,733g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
