Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 179 days ago
13 / 12 / 13
K / D / A
55.3%
Kill participation
1,056.4
Damage / min
25,988g
552.5 gold / min
54
9 placed · 12 cleared
408
8.7 CS / min
Objective control
3
Dragons
3
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathigh elo tourist#ZAC
Ashe · Top
3 / 9 / 12
31.9% KP
23,937
12.4% share
12,030g
124 CS · 2.6/m
asfdwrqe#CN1
Graves · Jungle
13 / 12 / 13
55.3% KP
49,685
25.8% share
25,988g
408 CS · 8.7/m
JetztIstVorbei#VNINE
Veigar · Mid
29 / 9 / 7
76.6% KP
78,821
40.9% share
29,164g
378 CS · 8/m
Cuteagony#1999
Jhin · ADC
2 / 12 / 17
40.4% KP
32,231
16.7% share
18,161g
309 CS · 6.6/m
laurvsl98#EUW
Zilean · Support
0 / 2 / 33
70.2% KP
8,083
4.2% share
14,714g
62 CS · 1.3/m
Red side
Victorypclub236#0236
Irelia · Top
13 / 8 / 11
54.5% KP
52,689
28.9% share
22,742g
353 CS · 7.5/m
Äs Nödt#agony
Jarvan IV · Jungle
12 / 14 / 12
54.5% KP
35,790
19.6% share
19,912g
289 CS · 6.1/m
junekdav#007
Syndra · Mid
10 / 16 / 10
45.5% KP
49,375
27.1% share
20,263g
294 CS · 6.3/m
Michael Saylor#StrK
Vayne · ADC
8 / 4 / 9
38.6% KP
34,370
18.8% share
23,960g
391 CS · 8.3/m
why do I try#0915
Lulu · Support
1 / 5 / 25
59.1% KP
10,218
5.6% share
12,969g
36 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
