Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 178 days ago
13 / 3 / 5
K / D / A
46.2%
Kill participation
1,063.4
Damage / min
14,314g
636.2 gold / min
15
2 placed · 1 cleared
233
10.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryynf3 a2tl nfsi#kms1
K'Sante · Top
8 / 4 / 2
25.6% KP
14,354
17.8% share
10,401g
178 CS · 7.9/m
asfdwrqe#CN1
Graves · Jungle
13 / 3 / 5
46.2% KP
23,927
29.6% share
14,314g
233 CS · 10.4/m
GrandGeneral#1111
Swain · Mid
5 / 4 / 3
20.5% KP
9,250
11.5% share
8,756g
138 CS · 6.1/m
Joppy#kuk
Ashe · ADC
8 / 7 / 12
51.3% KP
23,113
28.6% share
13,516g
182 CS · 8.1/m
RuddyUp dieznåts#lalfa
Nidalee · Support
5 / 4 / 19
61.5% KP
10,100
12.5% share
10,139g
17 CS · 0.8/m
Red side
DefeatSiwy MuteAll#meow
Irelia · Top
6 / 7 / 1
33.3% KP
20,287
26.1% share
10,840g
210 CS · 9.3/m
brazylijski śpo#ML4
Naafiri · Jungle
5 / 9 / 3
38.1% KP
15,062
19.4% share
10,151g
135 CS · 6/m
Princess Neptuna#chile
Lux · Mid
4 / 6 / 6
47.6% KP
19,025
24.4% share
9,054g
180 CS · 8/m
Meg Griffin#mess
Lissandra · ADC
5 / 10 / 3
38.1% KP
17,374
22.3% share
10,076g
157 CS · 7/m
Itianai#EUW
Yuumi · Support
1 / 7 / 9
47.6% KP
6,065
7.8% share
5,970g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
