Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 178 days ago
15 / 5 / 9
K / D / A
75%
Kill participation
1,516.1
Damage / min
18,952g
683.4 gold / min
19
4 placed · 0 cleared
246
8.9 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJoseph Cooper#01101
Dr. Mundo · Top
1 / 9 / 3
12.5% KP
23,745
17.6% share
11,717g
248 CS · 8.9/m
asfdwrqe#CN1
Ambessa · Jungle
15 / 5 / 9
75% KP
42,047
31.1% share
18,952g
246 CS · 8.9/m
freggy#EUW
Anivia · Mid
5 / 7 / 16
65.6% KP
32,473
24% share
11,401g
183 CS · 6.6/m
Denotze#EUW
Caitlyn · ADC
9 / 8 / 6
46.9% KP
26,697
19.8% share
14,788g
208 CS · 7.5/m
SapoElegante#19999
Leona · Support
2 / 8 / 21
71.9% KP
10,209
7.6% share
8,866g
17 CS · 0.6/m
Red side
DefeatTwTv PurifiedUC#0101
Vladimir · Top
18 / 3 / 3
56.8% KP
60,318
39.7% share
17,416g
292 CS · 10.5/m
Spookz#JgGap
Lee Sin · Jungle
7 / 7 / 15
59.5% KP
23,398
15.4% share
13,194g
194 CS · 7/m
Soleheart#0000
Jarvan IV · Mid
4 / 10 / 16
54.1% KP
23,091
15.2% share
9,918g
138 CS · 5/m
EliseKing#Sel
Ryze · ADC
8 / 4 / 9
45.9% KP
36,668
24.1% share
14,406g
228 CS · 8.2/m
Schnibbro#oh no
Nautilus · Support
0 / 8 / 18
48.6% KP
8,437
5.6% share
8,121g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
