Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 173 days ago
15 / 5 / 5
K / D / A
66.7%
Kill participation
1,607.2
Damage / min
18,845g
614.5 gold / min
38
6 placed · 5 cleared
312
10.2 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLittle Pump#EUW
Wukong · Top
5 / 7 / 7
40% KP
17,106
12.9% share
10,881g
183 CS · 6/m
Sheiden#1234
Graves · Jungle
15 / 5 / 5
66.7% KP
49,286
37.2% share
18,845g
312 CS · 10.2/m
swollentwt#fresh
Neeko · Mid
2 / 12 / 7
30% KP
23,626
17.8% share
10,557g
182 CS · 5.9/m
hateme#0002
Yunara · ADC
3 / 9 / 11
46.7% KP
28,545
21.5% share
13,727g
246 CS · 8/m
LEBOUCHERRRRRRR#EUW
Nautilus · Support
5 / 6 / 16
70% KP
14,057
10.6% share
10,937g
30 CS · 1/m
Red side
VictoryK405 Student#Fizz
Nasus · Top
1 / 5 / 6
17.9% KP
13,168
11.8% share
10,459g
190 CS · 6.2/m
Chill Streak#Vibe
Udyr · Jungle
8 / 6 / 11
48.7% KP
19,146
17.1% share
13,756g
200 CS · 6.5/m
Odysseus#131
Taliyah · Mid
16 / 6 / 13
74.4% KP
46,851
41.9% share
17,649g
286 CS · 9.3/m
dragfon#rat
Smolder · ADC
13 / 6 / 7
51.3% KP
23,298
20.8% share
14,708g
197 CS · 6.4/m
Hemyon#EUW
Tahm Kench · Support
1 / 7 / 17
46.2% KP
9,299
8.3% share
9,377g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
