Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 172 days ago
4 / 8 / 3
K / D / A
38.9%
Kill participation
681
Damage / min
12,080g
449.1 gold / min
25
5 placed · 1 cleared
211
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv Rasadurai#TTV
Singed · Top
3 / 2 / 5
44.4% KP
12,782
18.1% share
10,505g
202 CS · 7.5/m
Sheiden#1234
Ambessa · Jungle
4 / 8 / 3
38.9% KP
18,318
25.9% share
12,080g
211 CS · 7.8/m
Gladi#King
Ekko · Mid
4 / 7 / 1
27.8% KP
14,005
19.8% share
11,519g
226 CS · 8.4/m
S1aytеr#5023
Yasuo · ADC
5 / 8 / 3
44.4% KP
13,141
18.6% share
12,430g
228 CS · 8.5/m
Killua Zoldyck#9288
Sona · Support
2 / 7 / 10
66.7% KP
12,510
17.7% share
7,941g
27 CS · 1/m
Red side
VictoryLonganimity#121
Corki · Top
7 / 6 / 9
51.6% KP
32,966
25.4% share
12,969g
253 CS · 9.4/m
Robespierre#CSO
Lillia · Jungle
3 / 2 / 11
45.2% KP
18,352
14.1% share
11,373g
201 CS · 7.5/m
J3ST3R CC OPiUM#Re3
Qiyana · Mid
11 / 3 / 4
48.4% KP
31,544
24.3% share
12,835g
208 CS · 7.7/m
unforgiven#12321
Caitlyn · ADC
5 / 3 / 10
48.4% KP
25,705
19.8% share
14,267g
244 CS · 9.1/m
Carrry#999
Lux · Support
5 / 4 / 16
67.7% KP
21,227
16.4% share
9,531g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
