Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 171 days ago
17 / 2 / 6
K / D / A
59%
Kill participation
1,371.8
Damage / min
15,790g
572.4 gold / min
24
4 placed · 4 cleared
226
8.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmental patient#333
Irelia · Top
6 / 6 / 7
56.5% KP
25,983
26.1% share
13,648g
268 CS · 9.7/m
Sirnor#jgl
Hecarim · Jungle
2 / 14 / 7
39.1% KP
14,426
14.5% share
10,232g
155 CS · 5.6/m
CURSE YOU BAYLE#Dread
Zed · Mid
4 / 10 / 2
26.1% KP
20,499
20.6% share
11,405g
168 CS · 6.1/m
EINS seaz#0000
Ezreal · ADC
10 / 6 / 2
52.2% KP
24,609
24.7% share
16,049g
245 CS · 8.9/m
POTATO#MMMMH
Neeko · Support
1 / 4 / 12
56.5% KP
13,940
14% share
8,837g
58 CS · 2.1/m
Red side
VictoryTTVEmploid#EUW75
Jayce · Top
7 / 7 / 6
33.3% KP
24,148
20.9% share
12,845g
227 CS · 8.2/m
Sheiden#1234
Sylas · Jungle
17 / 2 / 6
59% KP
37,840
32.8% share
15,790g
226 CS · 8.2/m
J3ST3R CC OPiUM#Re3
Qiyana · Mid
11 / 2 / 4
38.5% KP
27,988
24.3% share
15,988g
269 CS · 9.8/m
jorgescu#EUW
Brand · ADC
2 / 8 / 7
23.1% KP
17,244
14.9% share
11,041g
171 CS · 6.2/m
Mzoughist #EUW
Nami · Support
2 / 4 / 17
48.7% KP
8,148
7.1% share
8,842g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
