Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 170 days ago
6 / 9 / 8
K / D / A
48.3%
Kill participation
850.2
Damage / min
15,275g
461.9 gold / min
47
8 placed · 6 cleared
278
8.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUU Shanks UU#EUW
Sion · Top
4 / 5 / 8
41.4% KP
23,072
15.9% share
13,874g
276 CS · 8.3/m
Sheiden#1234
Graves · Jungle
6 / 9 / 8
48.3% KP
28,112
19.4% share
15,275g
278 CS · 8.4/m
Icare#FRA
Swain · Mid
3 / 6 / 9
41.4% KP
20,010
13.8% share
11,337g
232 CS · 7/m
TWITCHTV XJAPPA#RANK1
Karthus · ADC
12 / 11 / 12
82.8% KP
54,611
37.6% share
17,329g
264 CS · 8/m
haribo#7608
Tahm Kench · Support
4 / 7 / 19
79.3% KP
19,408
13.4% share
10,110g
36 CS · 1.1/m
Red side
VictoryVaelix#000
Singed · Top
3 / 3 / 17
52.6% KP
37,051
23% share
13,520g
263 CS · 8/m
JG top boy#lync1
Vi · Jungle
14 / 5 / 13
71.1% KP
30,257
18.8% share
17,401g
218 CS · 6.6/m
Hawkella#YSK
Qiyana · Mid
11 / 2 / 5
42.1% KP
37,480
23.2% share
17,574g
285 CS · 8.6/m
CrimzOnSlayer#A1W
Brand · ADC
10 / 7 / 11
55.3% KP
47,005
29.1% share
16,063g
242 CS · 7.3/m
Cribob#EUW0
Thresh · Support
0 / 12 / 26
68.4% KP
9,560
5.9% share
9,733g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
