Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 168 days ago
6 / 8 / 12
K / D / A
62.1%
Kill participation
929.5
Damage / min
11,513g
435.8 gold / min
28
7 placed · 4 cleared
184
7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaleThea#3023
Fiora · Top
2 / 8 / 2
10.5% KP
13,992
12.1% share
10,564g
192 CS · 7.3/m
NattyNatt#2005
Hecarim · Jungle
8 / 5 / 10
47.4% KP
20,040
17.3% share
16,091g
279 CS · 10.6/m
twtv laabuk#0124
Anivia · Mid
9 / 3 / 11
52.6% KP
35,286
30.4% share
14,073g
216 CS · 8.2/m
sz1a béla#EUW
Miss Fortune · ADC
8 / 5 / 12
52.6% KP
30,602
26.4% share
15,777g
221 CS · 8.4/m
Demente indigent#f14
Pyke · Support
11 / 8 / 10
55.3% KP
16,018
13.8% share
11,365g
26 CS · 1/m
Red side
DefeatDaggerMayCry#Yep
Tahm Kench · Top
5 / 7 / 4
31% KP
17,266
16.4% share
9,115g
150 CS · 5.7/m
Sheiden#1234
Jarvan IV · Jungle
6 / 8 / 12
62.1% KP
24,554
23.4% share
11,513g
184 CS · 7/m
J3ST3R CC OPiUM#Re3
Qiyana · Mid
11 / 6 / 7
62.1% KP
30,335
28.8% share
13,462g
208 CS · 7.9/m
XUYA NA SWlFTA#EUNE
Kog'Maw · ADC
6 / 9 / 6
41.4% KP
26,067
24.8% share
12,232g
179 CS · 6.8/m
judeorange#EUW
Braum · Support
1 / 8 / 12
44.8% KP
6,932
6.6% share
7,420g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
