Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 167 days ago
8 / 11 / 8
K / D / A
61.5%
Kill participation
947.8
Damage / min
14,856g
455.9 gold / min
32
5 placed · 3 cleared
203
6.2 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
5
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKatze#myao
Nidalee · Top
12 / 5 / 10
44.9% KP
36,675
22.9% share
17,285g
237 CS · 7.3/m
Corvo Attano#11111
Brand · Jungle
11 / 4 / 20
63.3% KP
40,655
25.3% share
16,781g
243 CS · 7.5/m
the days i lie#fear
Zed · Mid
10 / 6 / 10
40.8% KP
35,266
22% share
13,816g
206 CS · 6.3/m
BezdalysUltra#EUW
Vayne · ADC
14 / 7 / 8
44.9% KP
39,374
24.5% share
17,691g
247 CS · 7.6/m
MadLife Prime#SUP
Thresh · Support
2 / 4 / 30
65.3% KP
8,414
5.2% share
10,930g
26 CS · 0.8/m
Red side
Defeattwtv ozneviik#TWICH
Zaahen · Top
2 / 10 / 4
23.1% KP
13,476
11% share
10,659g
191 CS · 5.9/m
Sheiden#1234
Jayce · Jungle
8 / 11 / 8
61.5% KP
30,881
25.1% share
14,856g
203 CS · 6.2/m
Guarma#asdff
Viktor · Mid
2 / 7 / 6
30.8% KP
27,208
22.1% share
11,230g
263 CS · 8.1/m
BACKSHOT LANDER#TWINK
Ezreal · ADC
10 / 9 / 3
50% KP
37,539
30.5% share
16,388g
259 CS · 7.9/m
Kankar#727
Tahm Kench · Support
4 / 12 / 7
42.3% KP
13,894
11.3% share
9,250g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
