Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 167 days ago
12 / 7 / 14
K / D / A
68.4%
Kill participation
1,507.6
Damage / min
16,736g
579.1 gold / min
44
7 placed · 6 cleared
275
9.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatelefanto#VIGIL
Gnar · Top
7 / 5 / 8
44.1% KP
25,254
21.7% share
14,020g
243 CS · 8.4/m
Mercury#LAKEN
Xin Zhao · Jungle
10 / 7 / 10
58.8% KP
25,116
21.6% share
12,847g
174 CS · 6/m
Scimmia#simi
Zed · Mid
6 / 7 / 4
29.4% KP
25,339
21.8% share
11,519g
216 CS · 7.5/m
TiagoJPF#EUW
Brand · ADC
9 / 8 / 7
47.1% KP
29,127
25.1% share
13,824g
208 CS · 7.2/m
conqqoncconqqonc#conq
Leona · Support
2 / 11 / 14
47.1% KP
11,418
9.8% share
8,682g
27 CS · 0.9/m
Red side
VictoryHof#GAS
Singed · Top
1 / 7 / 17
47.4% KP
18,784
13.6% share
10,058g
159 CS · 5.5/m
Sheiden#1234
Graves · Jungle
12 / 7 / 14
68.4% KP
43,570
31.5% share
16,736g
275 CS · 9.5/m
Rinnêgan#Shhhh
Akshan · Mid
11 / 4 / 10
55.3% KP
25,991
18.8% share
15,598g
234 CS · 8.1/m
moonou#doc
Smolder · ADC
9 / 4 / 15
63.2% KP
31,422
22.7% share
16,497g
245 CS · 8.5/m
EPG Kaizokudan#CoBiT
Elise · Support
5 / 13 / 11
42.1% KP
18,587
13.4% share
10,112g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
