Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 167 days ago
5 / 7 / 11
K / D / A
59.3%
Kill participation
667.6
Damage / min
8,616g
337.9 gold / min
60
18 placed · 6 cleared
70
2.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInting Yassu0#EUW
Jax · Top
2 / 5 / 5
21.9% KP
16,607
17.1% share
12,105g
258 CS · 10.1/m
kajunkornerfizik#zbab
Skarner · Jungle
9 / 3 / 12
65.6% KP
19,754
20.4% share
13,372g
185 CS · 7.3/m
anjelik#EUW
Yasuo · Mid
11 / 5 / 3
43.8% KP
27,336
28.2% share
15,196g
272 CS · 10.7/m
Sintemon#Zimt
Ashe · ADC
6 / 8 / 10
50% KP
22,377
23.1% share
14,000g
190 CS · 7.5/m
WΑLL E#eva
Seraphine · Support
4 / 7 / 12
50% KP
10,820
11.2% share
9,742g
38 CS · 1.5/m
Red side
DefeatStressed#EUW11
Malphite · Top
4 / 3 / 5
33.3% KP
15,856
20.4% share
10,505g
227 CS · 8.9/m
TryhardEkko#TWTV
Ekko · Jungle
12 / 8 / 2
51.9% KP
20,550
26.5% share
12,472g
166 CS · 6.5/m
ASneakyTurtle#1002
Talon · Mid
4 / 8 / 4
29.6% KP
9,910
12.8% share
8,958g
182 CS · 7.1/m
정국 오빠#JKOOK
Yunara · ADC
2 / 6 / 8
37% KP
14,322
18.4% share
11,752g
189 CS · 7.4/m
Sheiden#1234
Mel · Support
5 / 7 / 11
59.3% KP
17,025
21.9% share
8,616g
70 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
