Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 167 days ago
4 / 2 / 13
K / D / A
53.1%
Kill participation
658.6
Damage / min
15,081g
491.2 gold / min
45
12 placed · 4 cleared
295
9.6 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpatience#poise
Zed · Top
5 / 7 / 2
50% KP
21,271
24% share
14,374g
231 CS · 7.5/m
TahitianVibez#987
Nasus · Jungle
3 / 5 / 1
28.6% KP
9,220
10.4% share
11,826g
192 CS · 6.3/m
Paycin#tobn
Aurora · Mid
3 / 11 / 2
35.7% KP
19,726
22.3% share
10,156g
204 CS · 6.6/m
Rinnêgan#Shhhh
Smolder · ADC
2 / 5 / 3
35.7% KP
16,116
18.2% share
12,907g
276 CS · 9/m
Shurínz#EUW
Lux · Support
1 / 4 / 6
50% KP
22,152
25% share
8,327g
62 CS · 2/m
Red side
VictoryKim Khaileang#euw
Jayce · Top
5 / 4 / 4
28.1% KP
19,383
19% share
13,246g
254 CS · 8.3/m
Sheiden#1234
Brand · Jungle
4 / 2 / 13
53.1% KP
20,219
19.8% share
15,081g
295 CS · 9.6/m
PAIN HATE SAD#6x14
Qiyana · Mid
20 / 1 / 3
71.9% KP
33,411
32.8% share
17,752g
208 CS · 6.8/m
Souuuuf#BUH
Yunara · ADC
1 / 6 / 6
21.9% KP
22,070
21.6% share
15,713g
296 CS · 9.6/m
Truma#7465
Nidalee · Support
2 / 3 / 14
50% KP
6,879
6.7% share
9,427g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
