Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 167 days ago
15 / 10 / 13
K / D / A
45.9%
Kill participation
1,414.4
Damage / min
19,934g
424 gold / min
26
12 placed · 3 cleared
277
5.9 CS / min
Objective control
6
Dragons
2
Baron
13
Towers
4
Inhibitors
0
Herald
1
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySheiden#1234
Jayce · Top
15 / 10 / 13
45.9% KP
66,502
28.4% share
19,934g
277 CS · 5.9/m
IplayOnXbox#EUW
Ekko · Jungle
24 / 9 / 11
57.4% KP
62,281
26.6% share
26,610g
346 CS · 7.4/m
James31t#EKKO
Galio · Mid
4 / 11 / 22
42.6% KP
27,003
11.5% share
16,149g
257 CS · 5.5/m
aka#1141
Smolder · ADC
17 / 10 / 7
39.3% KP
56,674
24.2% share
28,748g
481 CS · 10.2/m
ПушистыйВолчара1#bread
Bard · Support
1 / 13 / 32
54.1% KP
21,946
9.4% share
15,322g
64 CS · 1.4/m
Red side
DefeatGhisou#EUW
Corki · Top
6 / 9 / 9
28.3% KP
60,049
25.1% share
20,541g
392 CS · 8.3/m
H A C H E#EUW49
Lee Sin · Jungle
8 / 12 / 20
52.8% KP
26,884
11.2% share
17,716g
243 CS · 5.2/m
vignorvalen#wbn
Akali · Mid
11 / 9 / 12
43.4% KP
28,454
11.9% share
17,238g
210 CS · 4.5/m
1 7#1 1
Ezreal · ADC
18 / 14 / 16
64.2% KP
91,264
38.1% share
25,733g
398 CS · 8.5/m
Tobai#6767
Camille · Support
10 / 17 / 14
45.3% KP
33,019
13.8% share
16,054g
44 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
