Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 167 days ago
22 / 7 / 12
K / D / A
77.3%
Kill participation
1,258.9
Damage / min
18,747g
600.5 gold / min
30
14 placed · 1 cleared
247
7.9 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHusamazunizzu#sip
Tryndamere · Top
8 / 5 / 8
45.7% KP
31,982
22.1% share
17,294g
286 CS · 9.2/m
Blakky1#EUW
Malphite · Jungle
3 / 10 / 7
28.6% KP
12,878
8.9% share
11,882g
188 CS · 6/m
Gonzo#2843
Quinn · Mid
13 / 11 / 8
60% KP
46,762
32.4% share
15,735g
225 CS · 7.2/m
shiga#EU1
Brand · ADC
8 / 10 / 10
51.4% KP
32,580
22.6% share
14,431g
199 CS · 6.4/m
Expedition 28#0211
Neeko · Support
3 / 9 / 14
48.6% KP
20,189
14% share
10,962g
72 CS · 2.3/m
Red side
DefeatVaelix#000
Gragas · Top
5 / 6 / 11
36.4% KP
32,495
25.3% share
11,684g
209 CS · 6.7/m
Sheiden#1234
Lee Sin · Jungle
22 / 7 / 12
77.3% KP
39,300
30.5% share
18,747g
247 CS · 7.9/m
SamsungHolly#CZ159
Ahri · Mid
9 / 3 / 8
38.6% KP
25,900
20.1% share
14,527g
273 CS · 8.7/m
Kite Machine#2015
Vayne · ADC
6 / 11 / 7
29.5% KP
21,343
16.6% share
14,333g
215 CS · 6.9/m
I KILL PPL XD #EUW
Nautilus · Support
2 / 8 / 15
38.6% KP
9,653
7.5% share
8,181g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
