Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 166 days ago
8 / 11 / 9
K / D / A
47.2%
Kill participation
591
Damage / min
12,045g
420.7 gold / min
28
16 placed · 0 cleared
191
6.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzweihänder#000
Vayne · Top
7 / 6 / 6
36.1% KP
21,087
18.2% share
11,852g
179 CS · 6.3/m
Sheiden#1234
Lee Sin · Jungle
8 / 11 / 9
47.2% KP
16,921
14.6% share
12,045g
191 CS · 6.7/m
Tražim ženu#badaf
Aurora · Mid
7 / 9 / 9
44.4% KP
30,716
26.6% share
11,695g
184 CS · 6.4/m
infamous inter#1111
Ashe · ADC
9 / 10 / 13
61.1% KP
20,804
18% share
14,591g
206 CS · 7.2/m
twtv pcelicalol#twtv
Neeko · Support
5 / 5 / 20
69.4% KP
26,083
22.6% share
10,497g
50 CS · 1.7/m
Red side
VictoryHero#MABE
Malphite · Top
7 / 3 / 7
35% KP
17,866
15.4% share
12,525g
167 CS · 5.8/m
DahVysx#woof
Xin Zhao · Jungle
17 / 5 / 13
75% KP
43,535
37.5% share
17,477g
220 CS · 7.7/m
OSV Akuma Ashi#ADC
Smolder · Mid
6 / 10 / 10
40% KP
22,682
19.5% share
11,418g
175 CS · 6.1/m
The Sweet Kiss#1214
Jinx · ADC
8 / 9 / 13
52.5% KP
23,827
20.5% share
16,224g
223 CS · 7.8/m
xorlove#szn6
Lulu · Support
2 / 9 / 28
75% KP
8,158
7% share
10,043g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
