Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 166 days ago
20 / 2 / 7
K / D / A
65.9%
Kill participation
1,367.4
Damage / min
13,996g
611.2 gold / min
25
13 placed · 1 cleared
180
7.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkurdish akshan#dog
Akshan · Top
2 / 4 / 3
38.5% KP
14,220
20.7% share
8,465g
162 CS · 7.1/m
dasha#eats
Ezreal · Jungle
4 / 9 / 5
69.2% KP
21,238
30.9% share
9,702g
155 CS · 6.8/m
Monarch#asdas
Akali · Mid
5 / 7 / 0
38.5% KP
12,210
17.8% share
8,463g
120 CS · 5.2/m
lil darkie#SWAMP
Ashe · ADC
1 / 11 / 5
46.2% KP
15,944
23.2% share
7,929g
154 CS · 6.7/m
Grumm#GOTY
Braum · Support
1 / 10 / 6
53.8% KP
5,026
7.3% share
6,097g
39 CS · 1.7/m
Red side
VictoryJoey Wheeler#raven
Xerath · Top
3 / 2 / 2
12.2% KP
8,975
9.6% share
8,854g
180 CS · 7.9/m
Sheiden#1234
Lee Sin · Jungle
20 / 2 / 7
65.9% KP
31,314
33.3% share
13,996g
180 CS · 7.9/m
Jonnie#Ion
Viktor · Mid
5 / 1 / 12
41.5% KP
21,253
22.6% share
9,830g
184 CS · 8/m
frigid outskirts#くくくくく
Draven · ADC
10 / 7 / 10
48.8% KP
23,084
24.6% share
13,175g
157 CS · 6.9/m
t4263542732578#ˇˇˇ
Janna · Support
3 / 2 / 27
73.2% KP
9,299
9.9% share
8,640g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
