Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 166 days ago
5 / 13 / 17
K / D / A
75.9%
Kill participation
509
Damage / min
10,946g
370 gold / min
89
41 placed · 5 cleared
23
0.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmolodoy jg#FURIA
Naafiri · Top
2 / 4 / 5
24.1% KP
24,798
19.7% share
12,168g
304 CS · 10.3/m
naau1#EUW
Vi · Jungle
11 / 6 / 14
86.2% KP
38,048
30.2% share
15,981g
189 CS · 6.4/m
Kokovitch#EUW
Annie · Mid
3 / 11 / 11
48.3% KP
22,330
17.7% share
8,604g
156 CS · 5.3/m
Jeyrus#Jey
Kalista · ADC
8 / 8 / 11
65.5% KP
25,606
20.3% share
16,215g
234 CS · 7.9/m
Sheiden#1234
Pyke · Support
5 / 13 / 17
75.9% KP
15,057
12% share
10,946g
23 CS · 0.8/m
Red side
VictoryAK47KALASHNIKOVF#AK47
Gragas · Top
4 / 3 / 11
35.7% KP
18,608
16.8% share
11,722g
217 CS · 7.3/m
Razboeni#6969
Hecarim · Jungle
7 / 7 / 12
45.2% KP
23,917
21.6% share
14,222g
223 CS · 7.5/m
Hawkella#YSK
Qiyana · Mid
17 / 6 / 6
54.8% KP
30,992
28% share
15,531g
204 CS · 6.9/m
Inmaculado#Guess
Anivia · ADC
10 / 7 / 11
50% KP
28,417
25.6% share
14,844g
218 CS · 7.4/m
TWTV LIMITTESTER#FR33K
Janna · Support
4 / 6 / 24
66.7% KP
8,893
8% share
11,081g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
