Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 166 days ago
14 / 4 / 6
K / D / A
55.6%
Kill participation
883.7
Damage / min
12,417g
559.3 gold / min
19
16 placed · 0 cleared
156
7 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlang#011
Gnar · Top
0 / 10 / 2
18.2% KP
9,276
14.1% share
6,315g
141 CS · 6.4/m
doki doki hοes#03 96
Shaco · Jungle
5 / 4 / 4
81.8% KP
19,379
29.5% share
9,066g
153 CS · 6.9/m
EkkoSuna#SUNA
Viktor · Mid
2 / 10 / 4
54.5% KP
17,121
26.1% share
7,378g
158 CS · 7.1/m
Inmaculado#Guess
Smolder · ADC
3 / 6 / 4
63.6% KP
14,407
22% share
9,419g
157 CS · 7.1/m
alT1nyyy#King
Nami · Support
1 / 7 / 5
54.5% KP
5,417
8.3% share
5,395g
26 CS · 1.2/m
Red side
VictorySlay#4702
Anivia · Top
6 / 0 / 5
30.6% KP
12,470
14.5% share
9,883g
180 CS · 8.1/m
Sheiden#1234
Lee Sin · Jungle
14 / 4 / 6
55.6% KP
19,618
22.8% share
12,417g
156 CS · 7/m
fubgun#exile
Sylas · Mid
7 / 4 / 8
41.7% KP
22,781
26.5% share
11,025g
191 CS · 8.6/m
Nilsog#EUW
Yunara · ADC
8 / 1 / 6
38.9% KP
22,487
26.1% share
14,293g
243 CS · 10.9/m
LiL TommyG#EUW
Karma · Support
1 / 2 / 14
41.7% KP
8,722
10.1% share
7,737g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
