Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 166 days ago
21 / 4 / 9
K / D / A
63.8%
Kill participation
981.3
Damage / min
17,833g
571 gold / min
50
24 placed · 4 cleared
207
6.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyiğit sütöz#sryr
Malphite · Top
2 / 6 / 13
31.9% KP
26,704
19.2% share
11,204g
194 CS · 6.2/m
Sheiden#1234
Lee Sin · Jungle
21 / 4 / 9
63.8% KP
30,648
22% share
17,833g
207 CS · 6.6/m
ObiDagsYTB#EUW
Sylas · Mid
12 / 6 / 14
55.3% KP
33,684
24.2% share
14,173g
208 CS · 6.7/m
Маша#KR01
Zeri · ADC
9 / 8 / 12
44.7% KP
36,128
26% share
19,191g
306 CS · 9.8/m
Yachiyo Runami#Iroha
Yuumi · Support
3 / 4 / 28
66% KP
11,888
8.5% share
11,127g
26 CS · 0.8/m
Red side
DefeatTheSpiralKnight#EUW
Gwen · Top
1 / 9 / 4
18.5% KP
21,483
16.3% share
12,615g
248 CS · 7.9/m
conqqoncconqqonc#conq
Graves · Jungle
9 / 10 / 7
59.3% KP
26,554
20.2% share
15,755g
241 CS · 7.7/m
Creal#EUW12
Syndra · Mid
6 / 8 / 12
66.7% KP
36,286
27.6% share
14,330g
229 CS · 7.3/m
Kaori#EUW33
Kalista · ADC
9 / 10 / 7
59.3% KP
35,066
26.6% share
15,587g
238 CS · 7.6/m
minemaciek#EUW
Amumu · Support
2 / 11 / 19
77.8% KP
12,306
9.3% share
9,454g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
