Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 166 days ago
10 / 3 / 4
K / D / A
51.9%
Kill participation
1,068.5
Damage / min
14,398g
545.7 gold / min
26
14 placed · 0 cleared
235
8.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSchlaffe#MJOL
Yasuo · Top
10 / 7 / 10
62.5% KP
36,789
29.8% share
13,149g
219 CS · 8.3/m
MM Mobius#131
Xin Zhao · Jungle
8 / 8 / 8
50% KP
29,991
24.3% share
10,139g
154 CS · 5.8/m
1050#EUW
Ahri · Mid
9 / 6 / 6
46.9% KP
30,651
24.9% share
11,190g
200 CS · 7.6/m
shall we dance#fnds
Hwei · ADC
4 / 4 / 5
28.1% KP
17,802
14.4% share
9,682g
188 CS · 7.1/m
evelite#333
Soraka · Support
1 / 2 / 19
62.5% KP
8,097
6.6% share
7,625g
22 CS · 0.8/m
Red side
VictoryKral Ruinez#king
Trundle · Top
6 / 7 / 5
40.7% KP
18,404
16.3% share
10,454g
148 CS · 5.6/m
Sheiden#1234
Lee Sin · Jungle
10 / 3 / 4
51.9% KP
28,191
25% share
14,398g
235 CS · 8.9/m
Purple Hyacinth#Aimer
Fiora · Mid
10 / 6 / 4
51.9% KP
31,578
28% share
16,274g
225 CS · 8.5/m
Lightborn666#666
Illaoi · ADC
0 / 10 / 3
11.1% KP
16,276
14.5% share
9,486g
199 CS · 7.5/m
Dung Eater#9240
Senna · Support
1 / 6 / 6
25.9% KP
18,169
16.1% share
8,078g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
