Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 165 days ago
9 / 5 / 5
K / D / A
48.3%
Kill participation
830.8
Damage / min
14,218g
492.3 gold / min
22
6 placed · 3 cleared
243
8.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShacun#ggjd
Malphite · Top
1 / 7 / 7
27.6% KP
12,642
12.7% share
9,653g
193 CS · 6.7/m
Sheiden#1234
Graves · Jungle
9 / 5 / 5
48.3% KP
23,996
24.2% share
14,218g
243 CS · 8.4/m
IntingMidSince97#EUW
Syndra · Mid
9 / 6 / 11
69% KP
24,870
25% share
13,809g
214 CS · 7.4/m
Melo#1v9
Draven · ADC
9 / 6 / 10
65.5% KP
28,852
29.1% share
16,222g
217 CS · 7.5/m
Ryu Min seok#GOAT
Pyke · Support
1 / 7 / 15
55.2% KP
8,945
9% share
9,174g
37 CS · 1.3/m
Red side
VictoryBrendo Blade#EUW
Zed · Top
9 / 5 / 7
51.6% KP
26,055
26.3% share
14,796g
232 CS · 8/m
Anagenesis#22nd
Udyr · Jungle
7 / 1 / 11
58.1% KP
23,429
23.7% share
17,115g
327 CS · 11.3/m
STRYKOL#TOPG
Sylas · Mid
6 / 8 / 9
48.4% KP
16,257
16.4% share
11,371g
165 CS · 5.7/m
promise#8 4
Ezreal · ADC
9 / 7 / 7
51.6% KP
23,440
23.7% share
14,039g
214 CS · 7.4/m
Gible Goes Chomp#EUW
Karma · Support
0 / 8 / 21
67.7% KP
9,872
10% share
8,418g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
