Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 165 days ago
14 / 4 / 12
K / D / A
76.5%
Kill participation
996.1
Damage / min
18,905g
570.6 gold / min
43
5 placed · 2 cleared
265
8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHailrake#77777
Varus · Top
8 / 8 / 5
36.1% KP
37,468
28.4% share
14,391g
285 CS · 8.6/m
Charolon#LATAM
Fiddlesticks · Jungle
5 / 5 / 10
41.7% KP
25,417
19.3% share
12,680g
225 CS · 6.8/m
twitchtv tsuyeo#つよ ツヨ
Zed · Mid
13 / 5 / 7
55.6% KP
38,643
29.3% share
14,384g
212 CS · 6.4/m
Ma3tooh#EUW
Smolder · ADC
9 / 8 / 7
44.4% KP
24,549
18.6% share
13,848g
215 CS · 6.5/m
Peter Cabbage#333
Rakan · Support
1 / 8 / 18
52.8% KP
5,808
4.4% share
8,900g
32 CS · 1/m
Red side
Victorynogha234#234
Gangplank · Top
6 / 9 / 14
58.8% KP
25,254
20.9% share
15,602g
212 CS · 6.4/m
Sheiden#1234
Sylas · Jungle
14 / 4 / 12
76.5% KP
33,005
27.3% share
18,905g
265 CS · 8/m
thickdiddy13#young
Akshan · Mid
9 / 8 / 8
50% KP
25,836
21.4% share
15,341g
228 CS · 6.9/m
Past the Castle#Walls
Ezreal · ADC
3 / 6 / 14
50% KP
27,591
22.8% share
15,388g
280 CS · 8.5/m
Sigma Rizzler#Maga
Nautilus · Support
2 / 9 / 19
61.8% KP
9,258
7.7% share
9,471g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
