Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 165 days ago
8 / 5 / 15
K / D / A
62.2%
Kill participation
892.3
Damage / min
13,071g
483.8 gold / min
22
4 placed · 0 cleared
192
7.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycome to brazil71#TURTL
Shyvana · Top
10 / 3 / 9
51.4% KP
22,565
19.5% share
13,074g
209 CS · 7.7/m
Sheiden#1234
Sylas · Jungle
8 / 5 / 15
62.2% KP
24,106
20.8% share
13,071g
192 CS · 7.1/m
assault#789
Talon · Mid
4 / 3 / 9
35.1% KP
24,754
21.4% share
11,930g
241 CS · 8.9/m
reedfoo1#KKT
Miss Fortune · ADC
14 / 1 / 3
45.9% KP
32,377
28% share
16,760g
269 CS · 10/m
Knurble Lux#EUW
Lux · Support
1 / 2 / 22
62.2% KP
12,015
10.4% share
8,779g
37 CS · 1.4/m
Red side
DefeatHailrake#77777
Rumble · Top
3 / 11 / 0
21.4% KP
22,854
26.1% share
10,440g
226 CS · 8.4/m
big city blues#199X
Wukong · Jungle
2 / 7 / 5
50% KP
14,482
16.6% share
9,771g
164 CS · 6.1/m
J3ST3R CC OPiUM#Re3
Qiyana · Mid
3 / 8 / 4
50% KP
17,584
20.1% share
10,471g
222 CS · 8.2/m
unforgiven#12321
Caitlyn · ADC
5 / 5 / 3
57.1% KP
27,051
30.9% share
15,002g
264 CS · 9.8/m
Raydio 1#Ray
Soraka · Support
1 / 6 / 9
71.4% KP
5,509
6.3% share
7,446g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
