Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 165 days ago
9 / 4 / 12
K / D / A
63.6%
Kill participation
918.1
Damage / min
13,255g
577.6 gold / min
25
7 placed · 2 cleared
195
8.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThrillerB4rk#EUW
Aatrox · Top
10 / 4 / 5
45.5% KP
25,829
31.6% share
11,918g
170 CS · 7.4/m
Sheiden#1234
Taliyah · Jungle
9 / 4 / 12
63.6% KP
21,071
25.7% share
13,255g
195 CS · 8.5/m
Italian Perkz#EUW12
Zed · Mid
1 / 4 / 4
15.2% KP
9,582
11.7% share
8,338g
144 CS · 6.3/m
Dealersz#EUW
Draven · ADC
12 / 2 / 5
51.5% KP
19,905
24.3% share
17,301g
242 CS · 10.5/m
MADE IN HEAVEN#JOJO2
Nautilus · Support
1 / 3 / 19
60.6% KP
5,470
6.7% share
7,941g
20 CS · 0.9/m
Red side
DefeatQueen Jelly IV#EUW
Singed · Top
0 / 7 / 2
11.8% KP
9,688
16.1% share
7,506g
174 CS · 7.6/m
lesnyludektv#EUW
Elise · Jungle
4 / 4 / 3
41.2% KP
10,546
17.5% share
8,860g
154 CS · 6.7/m
Yellow Flash#raizy
Cassiopeia · Mid
10 / 6 / 2
70.6% KP
19,763
32.8% share
12,216g
188 CS · 8.2/m
BLOOD DRINKER#XWXZ
Ashe · ADC
0 / 8 / 7
41.2% KP
7,835
13% share
7,942g
129 CS · 5.6/m
never type#old
Riven · Support
3 / 8 / 3
35.3% KP
12,398
20.6% share
7,739g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
