Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 165 days ago
20 / 4 / 10
K / D / A
76.9%
Kill participation
1,893.3
Damage / min
18,140g
682.4 gold / min
27
3 placed · 4 cleared
237
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIHEBIC#0000
Dr. Mundo · Top
2 / 7 / 2
28.6% KP
19,173
27% share
11,440g
207 CS · 7.8/m
cripwalks#EUW
Jarvan IV · Jungle
2 / 10 / 9
78.6% KP
10,058
14.2% share
9,104g
127 CS · 4.8/m
Erytorrion#4962
Riven · Mid
3 / 7 / 1
28.6% KP
10,746
15.1% share
11,250g
207 CS · 7.8/m
9 minors 1 ivern#ggg
Smolder · ADC
5 / 7 / 4
64.3% KP
20,755
29.3% share
12,109g
225 CS · 8.5/m
tobsi07#EUW
Seraphine · Support
2 / 9 / 9
78.6% KP
10,203
14.4% share
8,288g
38 CS · 1.4/m
Red side
VictoryHexen#2077
Aurora · Top
2 / 2 / 9
28.2% KP
26,592
17.3% share
11,007g
205 CS · 7.7/m
Sheiden#1234
Jayce · Jungle
20 / 4 / 10
76.9% KP
50,329
32.7% share
18,140g
237 CS · 8.9/m
くーー Ukrainian#UKRA
Kog'Maw · Mid
10 / 1 / 3
33.3% KP
32,596
21.2% share
13,865g
268 CS · 10.1/m
Kurilius#ESP
Senna · ADC
4 / 3 / 21
64.1% KP
34,785
22.6% share
14,646g
202 CS · 7.6/m
HEROIN AHRI#EUW
Sona · Support
3 / 4 / 22
64.1% KP
9,577
6.2% share
9,601g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
