Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 165 days ago
14 / 8 / 16
K / D / A
65.2%
Kill participation
1,438.2
Damage / min
20,566g
544.8 gold / min
38
7 placed · 5 cleared
274
7.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMOVEMENT GAP#ankle
Camille · Top
12 / 10 / 12
50% KP
32,736
17.7% share
15,720g
225 CS · 6/m
goldenLUTSCHER#1337
Zac · Jungle
7 / 8 / 16
47.9% KP
24,513
13.3% share
14,939g
223 CS · 5.9/m
ZedKing#Zed2
Zed · Mid
10 / 8 / 17
56.3% KP
61,931
33.6% share
17,192g
251 CS · 6.6/m
Nomi#EUW4
Swain · ADC
15 / 7 / 8
47.9% KP
49,307
26.7% share
20,348g
319 CS · 8.5/m
Szn 16 Test Acc#Cook
Rell · Support
4 / 13 / 25
60.4% KP
15,950
8.6% share
11,657g
30 CS · 0.8/m
Red side
DefeatBIG DADDY STEPPA#LOLFR
Gangplank · Top
13 / 9 / 9
47.8% KP
46,633
21.3% share
19,834g
283 CS · 7.5/m
Sheiden#1234
Jayce · Jungle
14 / 8 / 16
65.2% KP
54,293
24.8% share
20,566g
274 CS · 7.3/m
π M π#Pimen
Sylas · Mid
8 / 10 / 18
56.5% KP
57,993
26.5% share
15,502g
234 CS · 6.2/m
Fürst#0001
Brand · ADC
10 / 9 / 13
50% KP
40,276
18.4% share
15,906g
191 CS · 5.1/m
GALA GALA#EUW
Bard · Support
1 / 12 / 26
58.7% KP
19,376
8.9% share
11,335g
42 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
