Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 165 days ago
12 / 10 / 4
K / D / A
59.3%
Kill participation
1,161.3
Damage / min
14,407g
650.4 gold / min
26
8 placed · 2 cleared
166
7.5 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAwful Things#Koala
Irelia · Top
9 / 5 / 2
23.4% KP
21,551
21.4% share
12,734g
220 CS · 9.9/m
Ego Player 叶#CN1
Talon · Jungle
10 / 6 / 8
38.3% KP
13,908
13.8% share
13,778g
185 CS · 8.4/m
π M π#Pimen
Lissandra · Mid
8 / 10 / 14
46.8% KP
23,691
23.5% share
10,540g
146 CS · 6.6/m
Nomi#EUW4
Swain · ADC
9 / 2 / 18
57.4% KP
25,510
25.3% share
12,828g
180 CS · 8.1/m
Kral Batuuu#kral
Senna · Support
11 / 4 / 14
53.2% KP
15,996
15.9% share
11,380g
46 CS · 2.1/m
Red side
DefeatGASSY#TROLL
Singed · Top
2 / 9 / 6
29.6% KP
16,539
18.1% share
8,201g
166 CS · 7.5/m
Sheiden#1234
Jayce · Jungle
12 / 10 / 4
59.3% KP
25,722
28.2% share
14,407g
166 CS · 7.5/m
ishand#60fem
Vel'Koz · Mid
8 / 9 / 11
70.4% KP
25,313
27.8% share
10,512g
165 CS · 7.4/m
選ばれた Giunny#Gny
Ashe · ADC
5 / 9 / 8
48.1% KP
13,482
14.8% share
8,646g
106 CS · 4.8/m
młody endur#997
Lulu · Support
0 / 10 / 15
55.6% KP
10,134
11.1% share
6,388g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
