Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 165 days ago
12 / 4 / 9
K / D / A
55.3%
Kill participation
1,499.8
Damage / min
18,533g
491.4 gold / min
34
5 placed · 8 cleared
321
8.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDEATH L1KE WIND#YAS
Yasuo · Top
1 / 13 / 5
15.8% KP
13,700
6.8% share
13,952g
277 CS · 7.3/m
Sheiden#1234
Taliyah · Jungle
12 / 4 / 9
55.3% KP
56,566
28% share
18,533g
321 CS · 8.5/m
J3ST3R CC OPiUM#Re3
Qiyana · Mid
7 / 7 / 6
34.2% KP
27,818
13.8% share
14,653g
252 CS · 6.7/m
asdfqw#WIN
Kog'Maw · ADC
11 / 8 / 12
60.5% KP
77,748
38.5% share
19,756g
283 CS · 7.5/m
Spear Shot#1111
Pantheon · Support
7 / 10 / 6
34.2% KP
26,196
13% share
12,257g
60 CS · 1.6/m
Red side
Victory고트 에킨#144
K'Sante · Top
8 / 5 / 10
42.9% KP
24,571
18.1% share
14,863g
267 CS · 7.1/m
TWTV DETDERT#12MAJ
Graves · Jungle
18 / 7 / 8
61.9% KP
43,942
32.4% share
21,317g
304 CS · 8.1/m
Rip Van Winkle#POL
Viktor · Mid
7 / 5 / 21
66.7% KP
33,145
24.5% share
15,528g
277 CS · 7.3/m
BloMi#DE28
Vladimir · ADC
9 / 7 / 13
52.4% KP
26,940
19.9% share
17,004g
251 CS · 6.7/m
Elder God Heavy#5954
Soraka · Support
0 / 14 / 26
61.9% KP
6,933
5.1% share
10,619g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
