Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 165 days ago
10 / 1 / 13
K / D / A
71.9%
Kill participation
913.6
Damage / min
14,658g
510.7 gold / min
38
17 placed · 1 cleared
219
7.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBarusu#ReZO
Renekton · Top
3 / 8 / 1
21.1% KP
12,385
14.6% share
10,519g
199 CS · 6.9/m
Monné#EUW
Shaco · Jungle
2 / 4 / 2
21.1% KP
13,297
15.7% share
9,743g
183 CS · 6.4/m
JHXN#1283
Ahri · Mid
4 / 8 / 7
57.9% KP
28,526
33.6% share
13,045g
221 CS · 7.7/m
honim si#uwu
Yasuo · ADC
7 / 7 / 4
57.9% KP
23,077
27.2% share
14,870g
240 CS · 8.4/m
Toni#SIUUU
Lulu · Support
3 / 6 / 10
68.4% KP
7,605
9% share
8,427g
26 CS · 0.9/m
Red side
VictoryDerick Danger#EUW
Gnar · Top
3 / 3 / 7
31.3% KP
21,948
21.7% share
13,049g
246 CS · 8.6/m
Sheiden#1234
Lee Sin · Jungle
10 / 1 / 13
71.9% KP
26,220
26% share
14,658g
219 CS · 7.6/m
SBob SquarePants#SBOB
Lux · Mid
7 / 3 / 12
59.4% KP
21,471
21.3% share
12,385g
207 CS · 7.2/m
ECD01#SNUS
Smolder · ADC
11 / 6 / 6
53.1% KP
24,203
24% share
16,354g
253 CS · 8.8/m
eklige#EUW
Seraphine · Support
1 / 6 / 21
68.8% KP
7,148
7.1% share
8,985g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
