Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 164 days ago
19 / 6 / 10
K / D / A
60.4%
Kill participation
1,181.3
Damage / min
16,069g
570.2 gold / min
36
15 placed · 2 cleared
205
7.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataminatoooo#arbre
Fiora · Top
2 / 8 / 7
39.1% KP
21,957
21.1% share
12,128g
258 CS · 9.2/m
NotOtakuu#RAWR
Briar · Jungle
9 / 12 / 7
69.6% KP
31,049
29.8% share
15,308g
167 CS · 5.9/m
TherianFemboy#RBS
Riven · Mid
10 / 9 / 3
56.5% KP
19,533
18.8% share
13,665g
191 CS · 6.8/m
Fortψ#EUW
Smolder · ADC
2 / 10 / 5
30.4% KP
20,461
19.6% share
11,799g
209 CS · 7.4/m
Lil soda pop#7777
Senna · Support
0 / 9 / 10
43.5% KP
11,171
10.7% share
8,764g
48 CS · 1.7/m
Red side
VictoryThotmas#Hm2
Gangplank · Top
7 / 6 / 10
35.4% KP
30,899
23.4% share
11,967g
211 CS · 7.5/m
Sheiden#1234
Lee Sin · Jungle
19 / 6 / 10
60.4% KP
33,292
25.2% share
16,069g
205 CS · 7.3/m
PillarKnight03#jihan
Ryze · Mid
8 / 4 / 6
29.2% KP
30,775
23.3% share
15,236g
300 CS · 10.6/m
le gars baba#EUW
Caitlyn · ADC
11 / 4 / 13
50% KP
29,097
22% share
14,850g
207 CS · 7.3/m
ICH KOMME#CHALL
Milio · Support
3 / 3 / 25
58.3% KP
7,914
6% share
10,670g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
