Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 164 days ago
9 / 8 / 14
K / D / A
60.5%
Kill participation
757.5
Damage / min
14,521g
464.7 gold / min
36
14 placed · 3 cleared
181
5.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysw33t0fd34th#No1
Camille · Top
9 / 4 / 12
50% KP
39,767
33.3% share
15,613g
250 CS · 8/m
º487º#EUW
Viego · Jungle
17 / 10 / 7
57.1% KP
33,012
27.6% share
18,724g
216 CS · 6.9/m
TiiyhMFnMD#EUW
Twisted Fate · Mid
5 / 8 / 10
35.7% KP
16,074
13.5% share
14,914g
265 CS · 8.5/m
ADCADCADCAD#EUW
Kalista · ADC
6 / 8 / 15
50% KP
16,972
14.2% share
16,038g
265 CS · 8.5/m
TheGugaJeans#EUW
Rell · Support
5 / 8 / 21
61.9% KP
13,578
11.4% share
10,228g
33 CS · 1.1/m
Red side
DefeatGrand Regent#arKor
Yorick · Top
3 / 5 / 3
15.8% KP
25,856
19.5% share
14,267g
311 CS · 10/m
Sheiden#1234
Lee Sin · Jungle
9 / 8 / 14
60.5% KP
23,673
17.9% share
14,521g
181 CS · 5.8/m
Souuuuf#BUH
Syndra · Mid
10 / 5 / 9
50% KP
27,039
20.4% share
14,675g
264 CS · 8.4/m
Ghisou#EUW
Corki · ADC
8 / 13 / 11
50% KP
33,178
25% share
14,664g
206 CS · 6.6/m
Serenity#2551
Shaco · Support
8 / 11 / 16
63.2% KP
22,792
17.2% share
12,434g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
