Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 163 days ago
13 / 2 / 5
K / D / A
48.6%
Kill participation
906.8
Damage / min
14,365g
639.9 gold / min
40
6 placed · 7 cleared
207
9.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRollsticktunes#EUW
Gnar · Top
0 / 9 / 1
6.7% KP
7,554
14.3% share
5,993g
127 CS · 5.7/m
twtv pcelicalol#twtv
Sylas · Jungle
6 / 8 / 6
80% KP
14,346
27.1% share
10,551g
122 CS · 5.4/m
bro#han
Yasuo · Mid
6 / 9 / 4
66.7% KP
16,850
31.9% share
10,206g
186 CS · 8.3/m
LGG Next Caliste#LGG
Smolder · ADC
3 / 6 / 1
26.7% KP
8,856
16.7% share
8,950g
140 CS · 6.2/m
EPG Kaizokudan#CoBiT
Bard · Support
0 / 5 / 7
46.7% KP
5,297
10% share
5,700g
27 CS · 1.2/m
Red side
Victorybetrayal#Ιv9
Zed · Top
14 / 3 / 3
45.9% KP
29,923
32.3% share
15,448g
214 CS · 9.5/m
Sheiden#1234
Jayce · Jungle
13 / 2 / 5
48.6% KP
20,357
22% share
14,365g
207 CS · 9.2/m
crimson death#ichor
Aatrox · Mid
4 / 4 / 7
29.7% KP
14,792
16% share
8,846g
156 CS · 6.9/m
Forsaken#lllll
Brand · ADC
1 / 2 / 6
18.9% KP
11,572
12.5% share
10,091g
210 CS · 9.4/m
Blossom Emii#EUW
Vel'Koz · Support
5 / 4 / 13
48.6% KP
16,032
17.3% share
8,962g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
