Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 163 days ago
9 / 4 / 10
K / D / A
50%
Kill participation
998.5
Damage / min
15,404g
560.1 gold / min
21
5 placed · 1 cleared
245
8.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydouyin丶小超梦#777
Jayce · Top
7 / 7 / 10
44.7% KP
31,592
24.7% share
13,501g
214 CS · 7.8/m
Sheiden#1234
Taliyah · Jungle
9 / 4 / 10
50% KP
27,459
21.4% share
15,404g
245 CS · 8.9/m
betrayal#Ιv9
Zed · Mid
12 / 4 / 5
44.7% KP
36,390
28.4% share
15,686g
227 CS · 8.3/m
Nemesis V1#EUW
Ezreal · ADC
2 / 3 / 8
26.3% KP
19,323
15.1% share
11,170g
195 CS · 7.1/m
QueenSophia#EUW
Bard · Support
8 / 4 / 11
50% KP
13,266
10.4% share
10,432g
32 CS · 1.2/m
Red side
Defeatqweasdx#EUW
Sion · Top
3 / 9 / 8
50% KP
19,457
22% share
9,795g
187 CS · 6.8/m
endermenslayer#1313
Sylas · Jungle
6 / 9 / 8
63.6% KP
18,105
20.5% share
11,018g
160 CS · 5.8/m
crimson death#ichor
Qiyana · Mid
4 / 12 / 5
40.9% KP
17,522
19.8% share
10,422g
154 CS · 5.6/m
bad dream1#EUW
Smolder · ADC
9 / 3 / 1
45.5% KP
25,835
29.2% share
14,749g
235 CS · 8.5/m
patata tzatziki#guros
Thresh · Support
0 / 5 / 9
40.9% KP
7,411
8.4% share
6,326g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
