Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 163 days ago
9 / 2 / 7
K / D / A
55.2%
Kill participation
698.6
Damage / min
14,232g
580.1 gold / min
26
8 placed · 3 cleared
212
8.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYethleemel#6394
Zed · Top
6 / 2 / 3
31% KP
16,771
22.6% share
10,817g
204 CS · 8.3/m
Sheiden#1234
Jayce · Jungle
9 / 2 / 7
55.2% KP
17,138
23.1% share
14,232g
212 CS · 8.6/m
crimson death#ichor
Sylas · Mid
3 / 3 / 8
37.9% KP
12,251
16.5% share
9,168g
164 CS · 6.7/m
KräftSmugglarn#EUW
Ezreal · ADC
9 / 2 / 5
48.3% KP
21,673
29.2% share
13,803g
238 CS · 9.7/m
Cryodudes#EUW
Nautilus · Support
2 / 7 / 15
58.6% KP
6,414
8.6% share
7,821g
21 CS · 0.9/m
Red side
DefeatZ for Zendetter#ZZZ
Yasuo · Top
1 / 5 / 1
12.5% KP
7,302
11.7% share
8,976g
202 CS · 8.2/m
Trusk4w3czk4#EUW
Taliyah · Jungle
1 / 6 / 9
62.5% KP
16,726
26.8% share
10,152g
184 CS · 7.5/m
J3ST3R CC OPiUM#Re3
Qiyana · Mid
10 / 5 / 4
87.5% KP
21,450
34.4% share
12,984g
229 CS · 9.3/m
Splash#0 1
Kai'Sa · ADC
0 / 8 / 3
18.8% KP
11,718
18.8% share
9,042g
213 CS · 8.7/m
CG Ssaiko#CGJGL
Rakan · Support
4 / 5 / 9
81.3% KP
5,157
8.3% share
7,735g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
