Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 162 days ago
16 / 3 / 6
K / D / A
55%
Kill participation
1,568.8
Damage / min
19,391g
726.3 gold / min
31
7 placed · 2 cleared
298
11.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBlackFleck98#EUW
Ornn · Top
3 / 8 / 5
28.6% KP
9,692
10.8% share
7,777g
122 CS · 4.6/m
Athins#GmG
Hecarim · Jungle
9 / 8 / 12
75% KP
22,777
25.5% share
12,712g
178 CS · 6.7/m
pilmeshek#NYS
Ahri · Mid
9 / 10 / 5
50% KP
22,064
24.7% share
11,250g
188 CS · 7/m
B ALL IN#29N
Sivir · ADC
7 / 6 / 8
53.6% KP
29,454
32.9% share
15,909g
284 CS · 10.6/m
eklige#EUW
Seraphine · Support
0 / 8 / 14
50% KP
5,441
6.1% share
7,081g
31 CS · 1.2/m
Red side
VictoryHakurei Gekko#EUW
Heimerdinger · Top
7 / 6 / 7
35% KP
36,632
28.3% share
11,494g
178 CS · 6.7/m
Sheiden#1234
Graves · Jungle
16 / 3 / 6
55% KP
41,887
32.4% share
19,391g
298 CS · 11.2/m
SORS EST PARATUS#VISUM
Sylas · Mid
11 / 7 / 0
27.5% KP
26,327
20.3% share
12,859g
227 CS · 8.5/m
Freeze Labeille#EUW
Ezreal · ADC
4 / 5 / 7
27.5% KP
17,813
13.8% share
11,745g
203 CS · 7.6/m
Elkassmi#DORM
Rakan · Support
2 / 7 / 12
35% KP
6,744
5.2% share
8,624g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
