Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 161 days ago
6 / 7 / 15
K / D / A
51.2%
Kill participation
772.3
Damage / min
19,858g
482.2 gold / min
54
10 placed · 10 cleared
320
7.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJack Sparrley#EUW
Gangplank · Top
15 / 6 / 11
63.4% KP
69,446
31.4% share
26,803g
330 CS · 8/m
Sheiden#1234
Graves · Jungle
6 / 7 / 15
51.2% KP
31,806
14.4% share
19,858g
320 CS · 7.8/m
LARRYLEMALICIEUX#MALIN
Xerath · Mid
4 / 6 / 14
43.9% KP
43,539
19.7% share
16,397g
337 CS · 8.2/m
Chiko#1403
Samira · ADC
16 / 9 / 7
56.1% KP
59,840
27% share
24,454g
341 CS · 8.3/m
Boda#win
Nautilus · Support
0 / 11 / 27
65.9% KP
16,667
7.5% share
12,370g
30 CS · 0.7/m
Red side
DefeatMorris Gaming#69420
Singed · Top
3 / 10 / 13
41% KP
18,056
11.5% share
15,059g
261 CS · 6.3/m
无瑕玩家#wxi无瑕
Talon · Jungle
15 / 10 / 4
48.7% KP
43,216
27.6% share
18,620g
312 CS · 7.6/m
Percy Magic#1234
Anivia · Mid
4 / 8 / 17
53.8% KP
27,857
17.8% share
16,991g
318 CS · 7.7/m
BunnyBeast#BUNNY
Aphelios · ADC
13 / 7 / 9
56.4% KP
55,453
35.5% share
26,049g
383 CS · 9.3/m
NoGodComplex#back
Karma · Support
4 / 6 / 20
61.5% KP
11,761
7.5% share
12,333g
46 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
