Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 161 days ago
12 / 4 / 7
K / D / A
73.1%
Kill participation
1,113.3
Damage / min
12,433g
584.2 gold / min
26
5 placed · 4 cleared
173
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYoutube CruncyWM#WHITE
Sylas · Top
5 / 3 / 6
52.4% KP
14,773
21.2% share
9,040g
168 CS · 7.9/m
Mercury#LAKEN
Kayn · Jungle
6 / 7 / 3
42.9% KP
12,327
17.7% share
8,633g
126 CS · 5.9/m
chöego#EUW
Orianna · Mid
5 / 6 / 4
42.9% KP
17,661
25.3% share
9,656g
160 CS · 7.5/m
B O O S H I#STAR
Senna · ADC
5 / 2 / 9
66.7% KP
17,743
25.5% share
10,503g
186 CS · 8.7/m
MadLife Prime#SUP
Tahm Kench · Support
0 / 8 / 10
47.6% KP
7,194
10.3% share
5,661g
19 CS · 0.9/m
Red side
Victoryendermenslayer#1313
Renekton · Top
5 / 5 / 3
30.8% KP
17,972
22.4% share
9,795g
171 CS · 8/m
Sheiden#1234
Graves · Jungle
12 / 4 / 7
73.1% KP
23,694
29.5% share
12,433g
173 CS · 8.1/m
reio byk#2208
Viktor · Mid
5 / 4 / 8
50% KP
18,555
23.1% share
9,497g
171 CS · 8/m
CHR1ST IS K1NG#322
Ezreal · ADC
3 / 4 / 5
30.8% KP
16,064
20% share
8,562g
172 CS · 8.1/m
SP1Nx#OR1ON
Rell · Support
1 / 4 / 11
46.2% KP
3,959
4.9% share
5,960g
27 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
