Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 161 days ago
13 / 4 / 10
K / D / A
53.5%
Kill participation
1,171.2
Damage / min
17,133g
565.1 gold / min
47
7 placed · 4 cleared
259
8.5 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat5 KILO PITTIK#EUWW
Jayce · Top
5 / 9 / 1
19.4% KP
23,238
20.5% share
15,304g
299 CS · 9.9/m
Mercury#LAKEN
Kayn · Jungle
10 / 4 / 8
58.1% KP
32,530
28.8% share
17,073g
235 CS · 7.8/m
Très nul est con#Golem
Twitch · Mid
8 / 4 / 10
58.1% KP
24,757
21.9% share
13,097g
238 CS · 7.9/m
BCEKNMY CBOETO#ADC
Varus · ADC
5 / 13 / 7
38.7% KP
25,934
22.9% share
12,820g
215 CS · 7.1/m
ArchLL#EUW
Thresh · Support
3 / 13 / 12
48.4% KP
6,684
5.9% share
8,425g
23 CS · 0.8/m
Red side
VictorySalah ad Din#4105
Darius · Top
11 / 5 / 4
34.9% KP
30,229
21.7% share
15,811g
267 CS · 8.8/m
Sheiden#1234
Graves · Jungle
13 / 4 / 10
53.5% KP
35,508
25.5% share
17,133g
259 CS · 8.5/m
Wolf and a Lamb#Dog
Hwei · Mid
4 / 8 / 3
16.3% KP
19,247
13.8% share
12,254g
238 CS · 7.9/m
Mads#rain
Draven · ADC
14 / 9 / 10
55.8% KP
40,024
28.7% share
17,795g
201 CS · 6.6/m
kumshtukas#meile
Nami · Support
1 / 5 / 32
76.7% KP
14,366
10.3% share
10,661g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
