Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 161 days ago
7 / 11 / 13
K / D / A
42.6%
Kill participation
1,242.3
Damage / min
19,848g
478.8 gold / min
19
13 placed · 2 cleared
310
7.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv imtof#EUW2
Zaahen · Top
15 / 8 / 16
66% KP
60,949
26.5% share
19,467g
249 CS · 6/m
TégéSteakHaché#2409
Taliyah · Jungle
9 / 12 / 23
68.1% KP
47,108
20.5% share
18,099g
251 CS · 6.1/m
Odysseus#131
Akshan · Mid
14 / 10 / 7
44.7% KP
52,709
22.9% share
21,676g
330 CS · 8/m
Sheiden#1234
Smolder · ADC
7 / 11 / 13
42.6% KP
51,495
22.4% share
19,848g
310 CS · 7.5/m
patata tzatziki#guros
Nami · Support
2 / 6 / 32
72.3% KP
18,029
7.8% share
13,052g
15 CS · 0.4/m
Red side
DefeatGASSY#TROLL
Singed · Top
3 / 13 / 15
38.3% KP
45,849
20.9% share
15,669g
279 CS · 6.7/m
he is god#71300
Riven · Jungle
11 / 10 / 8
40.4% KP
35,187
16% share
17,564g
297 CS · 7.2/m
J1HUIV#000
Viktor · Mid
21 / 6 / 10
66% KP
76,730
35% share
23,849g
374 CS · 9/m
Xrusi kai Kafes#444
Swain · ADC
11 / 8 / 19
63.8% KP
49,222
22.4% share
18,995g
283 CS · 6.8/m
Cribob#EUW0
Thresh · Support
1 / 10 / 32
70.2% KP
12,427
5.7% share
12,231g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
