Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 160 days ago
13 / 4 / 6
K / D / A
70.4%
Kill participation
1,151.4
Damage / min
18,820g
544.7 gold / min
48
5 placed · 9 cleared
254
7.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFREE WATERMELLON#G554
Mordekaiser · Top
9 / 6 / 4
37.1% KP
30,377
23.5% share
13,419g
214 CS · 6.2/m
Schorling#Lockd
Ivern · Jungle
5 / 2 / 21
74.3% KP
13,429
10.4% share
14,689g
190 CS · 5.5/m
Matthieu#000
Ezreal · Mid
11 / 3 / 10
60% KP
48,972
37.8% share
17,680g
316 CS · 9.1/m
Trudeau#9999
Kai'Sa · ADC
10 / 8 / 5
42.9% KP
29,232
22.6% share
18,965g
274 CS · 7.9/m
C0CAiNE TARiC#FiST
Taric · Support
0 / 8 / 24
68.6% KP
7,476
5.8% share
10,191g
30 CS · 0.9/m
Red side
Defeatdasha biceps#parot
Aatrox · Top
1 / 10 / 3
14.8% KP
26,501
20.7% share
11,615g
267 CS · 7.7/m
Sheiden#1234
Jayce · Jungle
13 / 4 / 6
70.4% KP
39,781
31.1% share
18,820g
254 CS · 7.4/m
Garold#EUW
Viktor · Mid
3 / 8 / 6
33.3% KP
30,276
23.7% share
12,716g
290 CS · 8.4/m
Franker#EUW14
Kalista · ADC
6 / 7 / 7
48.1% KP
20,644
16.1% share
15,940g
295 CS · 8.5/m
soymi#0000
Pyke · Support
4 / 6 / 11
55.6% KP
10,768
8.4% share
10,466g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
