Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 160 days ago
14 / 8 / 12
K / D / A
72.2%
Kill participation
1,581.6
Damage / min
19,115g
638.9 gold / min
33
7 placed · 4 cleared
261
8.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKral Ruinez#king
Irelia · Top
3 / 12 / 9
33.3% KP
23,009
17% share
10,279g
216 CS · 7.2/m
Sheiden#1234
Jayce · Jungle
14 / 8 / 12
72.2% KP
47,317
35% share
19,115g
261 CS · 8.7/m
NoGodComplex#back
LeBlanc · Mid
12 / 6 / 10
61.1% KP
28,709
21.2% share
13,038g
227 CS · 7.6/m
Marty Hart#TD1
Jhin · ADC
6 / 6 / 10
44.4% KP
23,786
17.6% share
13,600g
250 CS · 8.4/m
T1 Hisoka#NEN
Seraphine · Support
1 / 11 / 21
61.1% KP
12,340
9.1% share
8,709g
43 CS · 1.4/m
Red side
VictorySøggen#GAP
Sion · Top
8 / 3 / 12
46.5% KP
28,068
22.2% share
14,729g
246 CS · 8.2/m
Espresso#4726
Xin Zhao · Jungle
4 / 8 / 14
41.9% KP
17,713
14% share
12,117g
187 CS · 6.3/m
Ilinalping#1245
Kog'Maw · Mid
15 / 7 / 5
46.5% KP
36,226
28.6% share
16,670g
213 CS · 7.1/m
Kaori#EUW33
Zeri · ADC
14 / 6 / 6
46.5% KP
30,072
23.8% share
17,231g
277 CS · 9.3/m
BONJOUR L AMI#happy
Bard · Support
2 / 12 / 22
55.8% KP
14,412
11.4% share
9,454g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
