Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 159 days ago
23 / 6 / 14
K / D / A
92.5%
Kill participation
1,613.3
Damage / min
22,192g
642.6 gold / min
36
5 placed · 3 cleared
219
6.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
4
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKWK Kingsblade#KWK
Sion · Top
5 / 4 / 23
70% KP
35,199
22.8% share
15,060g
229 CS · 6.6/m
Sheiden#1234
Jayce · Jungle
23 / 6 / 14
92.5% KP
55,711
36.2% share
22,192g
219 CS · 6.3/m
Kimchi3#0303
Galio · Mid
3 / 9 / 21
60% KP
27,485
17.8% share
12,959g
222 CS · 6.4/m
Cachorrow#SRRW
Smolder · ADC
7 / 9 / 11
45% KP
25,870
16.8% share
15,534g
245 CS · 7.1/m
oche#33392
Nami · Support
2 / 4 / 32
85% KP
9,798
6.4% share
10,745g
18 CS · 0.5/m
Red side
DefeatEWI Vizicsacsi#TOP
Cho'Gath · Top
3 / 11 / 6
28.1% KP
26,023
18.5% share
11,734g
242 CS · 7/m
Kite Machine#2015
Jarvan IV · Jungle
0 / 8 / 23
71.9% KP
20,030
14.3% share
13,257g
250 CS · 7.2/m
Twitch Six10lol#Six7
Ekko · Mid
10 / 8 / 2
37.5% KP
30,004
21.3% share
17,986g
360 CS · 10.4/m
pinky promise#717
Twitch · ADC
19 / 8 / 5
75% KP
59,855
42.6% share
20,699g
242 CS · 7/m
Ρredicted#EUW
Yuumi · Support
0 / 5 / 26
81.3% KP
4,637
3.3% share
9,693g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
