Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 159 days ago
5 / 2 / 13
K / D / A
52.9%
Kill participation
542.4
Damage / min
8,077g
374.2 gold / min
72
31 placed · 7 cleared
19
0.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKAATAKURI#BBB
Malphite · Top
1 / 0 / 5
17.6% KP
10,240
12.4% share
8,448g
174 CS · 8.1/m
Beerus#Solo
Shyvana · Jungle
11 / 2 / 5
47.1% KP
14,962
18.1% share
11,518g
178 CS · 8.2/m
Dagestan#2or3
Xin Zhao · Mid
10 / 2 / 3
38.2% KP
25,831
31.3% share
12,349g
215 CS · 10/m
BOOM Odi11#EWC26
Ezreal · ADC
7 / 1 / 9
47.1% KP
19,727
23.9% share
12,184g
198 CS · 9.2/m
Sheiden#1234
Karma · Support
5 / 2 / 13
52.9% KP
11,706
14.2% share
8,077g
19 CS · 0.9/m
Red side
DefeatPercy Magic#1234
Aurora · Top
2 / 4 / 1
42.9% KP
11,309
21.1% share
7,896g
198 CS · 9.2/m
jgkng153#9191
Graves · Jungle
0 / 7 / 2
28.6% KP
10,230
19.1% share
8,070g
188 CS · 8.7/m
Agurin#DND
Wukong · Mid
1 / 10 / 2
42.9% KP
11,369
21.2% share
7,393g
143 CS · 6.6/m
tukaan#tukan
Kai'Sa · ADC
4 / 4 / 0
57.1% KP
10,569
19.7% share
11,215g
185 CS · 8.6/m
above the sky#BLOOD
Mel · Support
0 / 9 / 0
0% KP
10,194
19% share
5,202g
40 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
